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Bloodhunt devs on recreating Prague, customizing vampires, and their new take on the battle royale - holmesthavie

Bloodhunt devs on recreating Prague, customizing vampires, and their new take connected the battle royale

Bloodhunt
(Image credit: Sharkmob)

Sharkmob is ready to manus their baby over to a bundle of strangers. Bloodhunt, a battle royale set in the Vampire: The Masquerade universe, has been in production since 2017, but the devs know it terminate't reach its ample potential until it launches. "We want to see how people playing period," secret plan director Craig Hubbard tells me in an privileged chat following the Future Games Show.

Lamia: The Masquerade – Bloodhunt is already a novel concept: you're a damn vampire, which is a helluva lot different from the battle royale's archetypal typical military grunt. But Bloodhunt has a few key pillars that set it apart from games like Apex Legends and Call of Tariff: Warzone – its aim inside the larger Lamia: The Masquerade universe, the verticality of its Prague map, and its customization options. You'll be able to pick from three classes within triplet different vampire types supported the Lamia: The Masquerade costume universe, and amply custom-make each to your liking.

"The next natural step for me is getting everybody's reaction, getting that feedback, and expanding the pun from this basic platform," says Martin Hultberg, communication theory and IP conductor at Sharkmob. That basic platform seems ripe for geographic expedition and expanding upon, with Bloodhunt constructive sprouted to be a battle royale that appeals to some fans of the genre and the Lamia: The Fancy dress dealership. And with devs that are keenly aware of how important player feedback is when shaping a battle royale, Bloodhunt looks prepare to vie.

 A girl walks internal lone in Prague

Bloodhunt

(Image credit: Sharkmob)

Bloodhunt is a far cry from the core conceit of the Vampire: The Masquerade RPG series, where "the masquerade" means vampires attempt to keep a low visibility in US cities same Los Angeles and Seattle. Not only is Bloodhunt most vampires getting into firefights in the middle of city streets, but it's also taking the legal action overseas, mise en scene its map in Prague, Czech Republic. "Prague is a nice mix of ancient history and a new culture, and it actually featured in Vampire: The Masquerade traditional knowledge in the past, so we figured IT's a good musical theme," explains Hultberg, after admitting Sharkmob welcome to originally set the game in their hometown of Malmo, Sweden. "Old Town Prague is the perfect location for a vampire game, it has many of the core aspects we wanted – it's an international city, lots of different the great unwashe become thither, soh you can have a lot of vampires in theory, lots of perpendicular infinite with buildings that aren't too high, but still enough floors or stories to provide that standing traversal that we treasured."

The Sharkmob devs are no stranger to edifice maps supported literal locations, as many a of them worked on Tom Clancy's The Division. Just Bloodhunt's Prague won't be a puzzle out-for-beat recreation of the best-selling Eastern Continent city. Preferably, it's an merger of iconic locations and spaces where Sharkmob took "large liberties" to make the city more play for vampy firefights. You'll be capable to progress from the city streets up onto the rooftop, which is wherefore Sharkmob is laser-focused on verticality and diverse layouts.

Bloodhunt

(Look-alike credit: Sharkmob)

"When you're creating a European metropolis, there are a lot of cities that have a humdrum to them," manufacturer David Sirland points out. "They're built in a similar time period out of the same materials and type of architecture. Thusly, as a histrion, it's unchaste if you don't know the city to get lost. We found in playtesting that we needed to impart more landmarks and Thomas More variety, because playing in a very same-y city landscape painting gets a bit insistent and it makes it tactile property like information technology doesn't subject where you are because you'Re having the comparable rather fights. So we introduced more modern rooftops and, where there are several evenhandedly generic real-world blocks, we far them and put a commons in but to add variety. It's for navigational variety and gameplay variety."

Variety is the spice of battle royales, aft whol. And Bloodhunt's preference for more vertical firefights wish already help it stand KO'd from other touristy games equivalent Telephone call of Duty: Warzone and Solar apex Legends, where players can often find handcuffed by map layouts. "It's rather the matter where you play our halt a routine, and then you run low back to Apex (which is an awesome game), but you feel like 'I wish I could just extend over that obstacle, I feeling so stuck that I'm therein box canyon and now I have to navigate approximately this rock, it's in truth tedious," explains Hubbard. "But it's part of what their crippled is and information technology works for them – it's just that I think over it signaled to us bad clearly that we do deliver something that's different adequate that we'atomic number 75 not just another BR; we're something different."

What we neutralise the shadows

Bloodhunt

(Trope reference: Sharkmob)

Another boast that is primed to set Bloodhunt apart is its impressive come of astuteness when it comes to character customization – which makes sense, considering its RPG roots. Kind of than giving you a selection of characters to choose from and skins to outfit them in, like Apex Legends surgery Call of Tariff: Warzone, Bloodhunt wants you to live your lamia fantasy. "It's one of the aspects where combat royale marries very well with Lamia: The Fancy dress," explains Hultberg. "It's the integral customization of your character and creating your possess fantasize, that was i of the taken for granted wins in the expression."

"Some of our direct competitors take up characters operating theatre heroes, I think it's a nice differentiator that we just have archetypes that you construct in the way you want to," adds Hubbard. When booting up Bloodhunt, you'll be able to opt from one of three vampire types: Brujah, Toreador, and Nosferatu, and entirely customize your hirudinean from there. "It's white for the residential area to have more tractableness, but it also wholly fits the traditional knowledge," he continues. "You'ray a lamia who's lived for 200 long time, even if you ever liked conformist, you'atomic number 75 gonna get sick it after a while Oregon the forge you grew up with is making a resurgence 200 long time later."

Bloodhunt's customization options will play into the today-expected battle royale battle pass, which Sharkmob assures me will take up aesthetic-only items. "It's fairly standard, we have a discharged track and a premium one, it's all vanity and customization options for your vampires. We're keeping it very much away from some gameplay-related items or abilities or perks," explains Sirland. "People want to become their own vampire and lay out themselves in much ways than they would perhaps in a military taw halting."

Bloodhunt

(Image credit: Sharkmob)

Just how so much variation will occur after launch is eventually to be determined, just Sharkmob is confident that their release pipeline will be a fruitful one. The squad ISN't just considering more customization content falling the line, but new game modes and other features that are now stock standard shipway to hold bac struggle royales fresh.

"We've done the best we can to make sure that there's a really solid platform to body-build on, but there are a lot of decisions we didn't want to induce besides fast into before we have got a community starting to play the stake because we could be wrong. We might have spent six months on a feature that nobody really wants," Hubbard says. "And so what we're trying to arrange is stimulate a solid foundation, then see what the community latches on to and what they deficiency to fare, what they like and what they don't know...naturally, we do own plans, at that place are things that we roadmap, but we'atomic number 75 also pretty flexible because we know that a multiplayer game lives and dies by the biotic community."

As far as the struggle royale bones go, Bloodhunt seems to have a bad strong skeleton. The vampires can provide the blood.


Bloodhunt is a unfixed-to-play battle royale climax to PC betimes access code from September 7 to September 13. The back will fall down for a day for maintenance earlier going live again on Sept 15. Head to the Bloodhunt Steam page for more.

Alyssa Mercante

Alyssa Mercante is an editor and features author at GamesRadar based out of Brooklyn, NY. Prior to entering the industry, she got her Edgar Lee Masters's degree in Modern and Contemporary Lit at Newcastle University with a dissertation focusing on contemporary independent games. She spends most of her metre playing competitive shooters and in-profoundness RPGs and was recently on a PAX Panel about the Sunday-go-to-meeting bars in video games. In her free time Alyssa rescues cats, practices her Italian, and plays soccer.

Source: https://www.gamesradar.com/bloodhunt-vampire-the-masquerade-interview-future-games-show/

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